Timepiece, the first volume in Heather Albano’s exciting steampunk time-travel adventure trilogy Keeping Time, is now available from Stillpoint Digital Press.
Timepiece is a steampunk time travel adventure about a girl, a pocket watch, Frankenstein’s monster, the Battle of Waterloo, and giant clockwork robots taking over London.
Science fiction master Kim Stanley Robinson called it “propulsive adventure with historical insight.” Continue reading Timepiece Now Available→
You only THINK you know
what happened at Waterloo.
The real story involved more monsters.
And a lot more time travel.
“Waterloo and time travel are made for each other and Heather Albano has done a wonderful job of giving us a delightful cast of characters, tasked with stitching together the proper nineteenth century while fending off several monstrous alternatives. Propulsive adventure with historical insight.” – Kim Stanley Robinson, Red Mars and 2312
Keeping Time: A Steampunk Time Travel Adventure Trilogy by Heather Albano
It’s 1815, and Wellington’s badly-outnumbered army stares across the field of Waterloo at Napoleon’s forces. Desperate to hold until reinforcements arrive, Wellington calls upon a race of monsters created by a mad Genevese scientist 25 years before.
It’s 1815, and a discontented young lady sitting in a rose garden receives a mysterious gift: a pocket watch that, when opened, displays scenes from all eras of history. Past…and future.
It’s 1885, and a small band of resistance fighters are resorting to increasingly extreme methods in their efforts to overthrow a steampunk Empire whose clockwork gears are slick with its subjects’ blood.
Are these events connected?
Oh, come now. That would be telling.
About Heather Albano
Heather Albano is a storyteller, history geek, and lover of both time-travel tropes and re-imaginings of older stories. You most likely know her from her game design work (which most recently included A Study In Steampunk, produced by Choice of Games, and contributions to TimeWatch and The Dracula Dossier, both published by Pelgrane Press)—but she writes non-interactive fiction too. Like the Keeping Time trilogy.
We asked author Kenneth Schneyer to write a foreword to Heather Albano‘s forthcoming time-travel adventure novel Timepiece, which comes out January 3, 2017. What he wrote was so delightful, we thought we’d share it ahead of time!
Of course time travel represents an inversion of the way we experience the world. The arrow of entropy is reversed.People gain knowledge of the consequences of their actions before they take them.In this, it resembles both the prophecy story and the flashback: more than one author has imagined Tiresias and Cassandra as time travelers. Continue reading Kenneth Schneyer on Timepiece: Savor every bite→
Running until December 20, the Keeping Time Kickstarter campaign will underwrite the publication of new editions of the first two novels in the series, Timepieceand Timekeeper. Stillpoint plans to release these titles in 2017 in both ebook and print editions. In addition, January, 2018 will see the release of the previously unpublished conclusion of the series, Timebound.
Rewards for backing the campaign range from copies of the ebooks to copies of the paperback edition or the Kickstarter-exclusive hardcover edition — or even getting to name a character in the final book.
Reserve your copy of Risuko: A Kunoichi Tale now and help support Stillpoint Digital Press’s publication of this exciting new teen historical adventure novel!
Author David Kudler has launched a crowdfunding campaign to help make Risuko the best book it can possibly be. While Risuko is nearly finished, there’s still more we’d like to do, and we need your help.
Rewards for backers include copies of the novel in all available formats — paperback, hardcover, ebook, and audiobook — at below retail cost, plus much more!
The campaign is 90% funded with three days to go — join us before it ends on Friday, March 4!
Risuko follows a young woman along the first dangerous steps to discovering who she truly is.
Though Japan has been devastated by a century of civil war, Risuko just wants to climb trees. Growing up far from the battlefields and court intrigues, the fatherless girl finds herself pulled into a plot that may reunite Japan — or may destroy it. She is torn from her home and what is left of her family, but finds new friends at a school that may not be what it seems.
Set in Japan during the Sengoku Jidai — the century-long civil war era — Risuko is a coming-of-age adventure for a young woman adrift in a tumultuous, terrifying world.
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