The first thing you need in order to sell your book(s) is a quality product — well-written, well-edited (not by you), and well-designed (both the ebook, the print edition, and, possible, the audiobook — not to mention the cover). But that’s not enough. If you build it, they probably will not come.
Creating books is only the first half of the job. The other half is actually making sure that you’ve created an audience who want to buy them.
Now, when I say that to new author-publishers, they immediately think I’m talking about paid ads on Facebook, Google, Amazon, BookBub, etc.
If, as I keep saying, an ebook is just a website a box, then in order to know how to get in and edit your ebook, you’re going to want to know some HTML. However you choose to work on the file, knowing the basic building blocks is essential in creating a finishedproduct that presents your book to its best advantage.
When we talk about HTML, we’re actually talking about two separate things:
As a matter of principal (both personal and professional) I spend quite a bit of my time keeping up to date with what’s new in the eBook publishing world. Having built up a relatively substantial feed to scroll through, it recently occurred to me that I’m not the only one who could benefit from a list of new ePublishing articles to peruse while I’m going about my day.
With that in mind, I’ve decided to start publishing a weekly list of recent articles I think are important, interesting, innovative, etc. Here are this week’s choices:
You only THINK you know
what happened at Waterloo.
The real story involved more monsters.
And a lot more time travel.
“Waterloo and time travel are made for each other and Heather Albano has done a wonderful job of giving us a delightful cast of characters, tasked with stitching together the proper nineteenth century while fending off several monstrous alternatives. Propulsive adventure with historical insight.” – Kim Stanley Robinson, Red Mars and 2312
Keeping Time: A Steampunk Time Travel Adventure Trilogy by Heather Albano
It’s 1815, and Wellington’s badly-outnumbered army stares across the field of Waterloo at Napoleon’s forces. Desperate to hold until reinforcements arrive, Wellington calls upon a race of monsters created by a mad Genevese scientist 25 years before.
It’s 1815, and a discontented young lady sitting in a rose garden receives a mysterious gift: a pocket watch that, when opened, displays scenes from all eras of history. Past…and future.
It’s 1885, and a small band of resistance fighters are resorting to increasingly extreme methods in their efforts to overthrow a steampunk Empire whose clockwork gears are slick with its subjects’ blood.
Are these events connected?
Oh, come now. That would be telling.
About Heather Albano
Heather Albano is a storyteller, history geek, and lover of both time-travel tropes and re-imaginings of older stories. You most likely know her from her game design work (which most recently included A Study In Steampunk, produced by Choice of Games, and contributions to TimeWatch and The Dracula Dossier, both published by Pelgrane Press)—but she writes non-interactive fiction too. Like the Keeping Time trilogy.
I just had a conversation with a friend about the issue of piracy. I thought I’d share this post on the subject I wrote for Joel Friendlander’s TheBookDesigner.com:
I hear from a lot of authors — traditionally and self-published — who are panicked to find their work being stolen. “I just did a Google search,” they’ll moan, “and found a site that’s giving my book away!”
I take a deep breath, pour myself some (metaphoric) rum, and prepare to repel pirates — but mostly imagined ones.
It’s true: as long as there has been a commercial internet, there have been sites and apps that operated to “share” intellectual property illegally, to indulge in what is colorfully known as piracy.
Everyone remembers Napster: it was a peer-to-peer (P2P) app dedicated to sharing MP3 files across the internet back at the height of the so-called dot-com boom at the turn of the twenty-first century. The music industry did its best to shut Napster down by attacking its servers, its founder, and its users, and it did eventually force it out of business in 2001. But this didn’t stop P2P sharing; it simply moved the sharing on to other vectors — Limewire, BItTorrent, and many more.
However, a funny thing happened, also in 2001, that made music sharing less of an issue to the musicians and music companies: the launching of Apple’s iTunes (along with the iPod) made it easy actually to buy music through legitimate channels. Some folks still shared music online — but far more bought the music and downloaded it legitimately. iTunes became to music what Amazon has become for books: a way for even the smallest label to reach an audience and make some money. In some cases a lot of money.
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